
1986
In Silpheed, the player pilots a spaceship through levels of increasing difficulty, in a pseudo-3D vertically scrolling field, shooting everything in his path. New weapons will become available as he gathers points, and power-ups are sprinkled throughout the levels. The game is one of the first-ever that used music as a selling point.
Desenvolvedora
Game Arts
Publicadora
Sega
Game Arts
Tec Toy Indústria de Brinquedos
Sierra
Plataformas
Apple IIGS
PC-8800 Series
TRS-80 Color Computer
DOS